Densha De Go 3 Crackers

Densha de Go!
Genre(s)Simulation
Developer(s)Taito, Unbalance (PC only), Ongakukan (in cooperation with Taito), Square Enix, Gree
Publisher(s)Taito, Square Enix
Platform(s)Arcade, Microsoft Windows, PlayStation, PlayStation 2, PlayStation 3, WonderSwan, Game Boy Color, Nintendo 64, Sega Saturn, Dreamcast, Neo Geo Pocket Color, PlayStation Portable, Wii, Nintendo DS, mobile
First releaseDensha de Go!
1996
Latest releaseDensha de Go! (Arcade)[1]
2017

Densha de GO! (電車でGO!, 'Go By Train') is a Japanese train simulation game series originally produced by Taito and more recently by Square Enix (who purchased Taito) and Railfan Holdings Co., Ltd. The game originates from a 1996 arcade version. There are also PC versions released by the Japanese publisher Unbalance. All of the games in the series are exclusively available in Japanese. As for the celebration for the 20th anniversary of the game series, Square Enix released two games, the first one was released for Android and iOS in winter 2016, and the second was released for the arcade in 2017.

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Densha De D

Densha De Go 3 has a few people that you see board the train at the station, but otherwise I can't see inside my train at all. Except for when you pull into the station badly. Then a small quick insert of a graphic in the upper left part of the screen pops up of a person complaining about your service. Hi, i have downloaded densha de go! And as i was almost finished opening it with daemon tools there was an error, and then i thought okay try again, but all the sudden my computer is 5 times slower then ever! Download acer erecovery management windows 7. It takes 20 min. Now to open daemon tools. Play Descargar Densha De Go 3 Pc Video Game Roms Online! Descargar Densha De Go 3 Pc Games can be Played in Your Browser right here on Vizzed.com.

Overview[edit]

Each Densha de Go title contains actual train (or tram) routes based on real services in Japan. For the most part, the user's task is to drive the train and adhere to a very exacting timetable, including stopping at stations to within as little as 30 cm of a prescribed stopping point, ideally within half a second of the scheduled arrival time. While the specifics vary slightly between versions, generally speaking along the way, the user is expected to obey speed limits and other posted signs, sound a warning for work parties along the track, arrive at between-station waypoints on time, and perform similar tasks.

Densha de Go varies from the Train Simulator series from Ongakukan primarily in that while the Ongakukan series uses video taken from cameras mounted to the front of real-world trains for its graphics, Densha de Go titles rely upon computer-drawn graphics.

Current state of the franchise[edit]

The last major title in the series, Densha de Go Final! was so named to signal that this was to be the last in the series. While still popular in an absolute numbers sense, the series had lost the novelty of its heyday while development costs for individual titles continued to climb due to the detailed virtual worlds that needed to be created.

However, Taito and Ongakukan have subsequently released a few co-produced titles for PlayStation 2, PlayStation Portable, PlayStation 3, and iOS with the title Railfan. Taito also divided the four routes in Densha de Go! Final into separate titles and released them on the PSP system.

The Japanese mobile game development company Gree continues to develop mobile versions derived from the franchise for phones in Japan, and in addition, a version of Densha de Go for Apple iOS devices has been released on June 2011.

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Unbalance, who had long supported the franchise by publishing ports of each title to the Windows platform in Japan for over a decade, discontinued the last of its released Densha de Go! titles from retail as of August 2011. The company had been steadily discontinuing titles beginning with the '1480¥ Series', so-called due to their price point and comprised the earliest titles, in late 2010/early 2011 as supplies depleted. Later-released titles in the series—the '1980¥ Series'—were the last to be discontinued as of August, 2011. A line of custom USB controllers for the series had been discontinued even earlier and now command a large premium on sites such as Yahoo! Auctions Japan. Support through Windows 7 compatibility guides, FAQs and patches remains available through the Unbalance site, however.

In 2017 Taito, which is owned by Square Enix, released a new arcade cabinet in commemoration of the 20th anniversary of the game series. According to an article from Geek: 'The cabinet includes four displays, three of which act as windows showing the track and simulated outside world, whereas the fourth forms the dashboard the player sits at. All the buttons from a real train are present, as are the two physical controls required to make the train move.'[1] They also released a new mobile game for Android and iOS in Winter 2016.[2][3][4]

Rejuvenation of the franchise[edit]

In April 2010, moments after Square Enix acquired Taito Corporation as a wholly owned subsidiary, Densha de Go! Special Version -- Revived! Showa Yamanote Line was announced for the Nintendo DS on July 22, 2010.[5] This was a departure from the traditional publisher and distributor of Densha de Go, Taito. Densha de Go! Special Version—Revived! Showa Yamanote Line offers a variety of trains to control, from the early Yamanote Line up through the current rolling stock. Exclusive to the Nintendo DS, reportedly the controls are completely stylus driven, unlike the variety of custom controls offered in non-handheld versions.

On June 2011 a version of the game also covering the Yamanote line was released for Apple's iOS (only available in the Japanese App Store). There is the option of using a simulated 'master controller' on the screen or using touchscreen buttons to move the lever up and down.

Densha de Go! controllers[edit]

Densha de Go! Type 2 Controller

A large number of hardware train controllers were available for a number of platforms (PC, PS, PS2, Saturn, Wii, etc.) for which Densha de Go was available. This included versions that had buttons, levers, and pedals to suggest real-world train controllers, including traditional brake-and-throttle train controllers, 'mascon'-type controllers (single lever for throttle and brake), shinkansen controllers, and tram controllers (ostensibly similar to the traditional brake-and-throttle style, but with different styling).

One of the most extravagant controllers for the Densha de Go! series was the Shinkansen Controller, which was released with the Densha de Go! Shinkansen EX game for both the Wii and PS2. The Shinkansen Controller for the PS2 comes with a LED screen display of speed and controls and a foot pedal to blow the horn, whereas the Shinkansen Controller for the Wii lacked these features, replacing the LED screen with a representative sticker. The Wii version of this controller commands much higher prices than the PS2 version only by virtue of relative rarity.

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The Type 2 Controller is compatible with most titles. The Type 2 Controller reportedly works with Railfan by connecting its USB lead into the PlayStation 3.[citation needed]

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Densha De Go 3 Crackers

Versions[edit]

There have been many versions of Densha de Go, some of which have quite similar-sounding titles, such as Densha de Go Pro, Densha de Go Pro 2, Densha de Go 2 Kōsoku-hen 3000-bandai, and Densha de Go 2.

Versions of this game (presented in rough chronological order) include:

  • Densha de Go! (電車でGO!; 1996, 1997), for Arcade, PS1, PC, WonderSwan, and Game Boy Color
    • This is the first in the series.
    • Coverage: San'in Main Line (Sagano Line), Keihin-Tōhoku Line, Tōkaidō Line (JR Kyoto Line) and Yamanote Line (portions of each of these).
    • By the standard of later titles, this game was very strict, demanding that the user memorize routes. This strictness was caused by the fidelity of the PS1 and PC versions to the arcade version, where it was generally hoped normal users would not play for more than a few minutes per payment for economic reasons.[citation needed]
    • The Windows port also includes the longer version of the Sagano Line from the EX version (see below), as well as an additional variation of the Tōkaidō JR Kyoto Line.
    • It received a 'Gold Prize' from Sony in May 1998, indicating sales above 500,000 units in Japan.[6]
  • Densha de Go! EX (電車でGO! EX (?); 1998), for Arcade and Sega Saturn
    • An additional route was added to the Arcade version, where a section of the Sagano Line that was skipped in the original is fully playable.
    • The Densha de Go port for Sega Saturn was based on this version of the arcade original.
  • Kisha De Go! (汽車でGO!; 1999, 2000) for PS1 and PC
    • Kisha means 'steam locomotive.' This version allowed the user to drive steam locomotives.
    • The coverage included portions of the Keihin-Tōhoku Line, Shin'etsu Main Line and Ban'etsu-Sai Line.
    • Much of this was taken from the original Densha de Go, and seemed rushed as the quality is not up to the standard of previous or subsequent routes using the same technology.
    • The controls were made slightly more complicated to reflect steam operation.
  • Densha de Go! 2 Kōsoku-hen (電車でGO!2 高速編), for Arcade, PS1 and PC
    • Coverage: Akita Shinkansen, Hokuetsu ExpressHokuhoku Line, Keihin-Tōhoku Line (portions each). The PS1 version also includes Osaka Loop Line and Kagoshima Main Line.
    • The overall trackage was significantly greater than in the original Densha de Go. However, this game was likewise quite strict.
    • Hacks were made available via the Internet to the PC version to reduce the strictness by giving unlimited points.
    • The arcade version was also ported to Neo Geo Pocket. The PS1 version was also ported to WonderSwan and Game Boy Color.
  • Densha de Go! 2 Kōsoku-hen 3000-bandai (電車でGO!2 高速編 3000番台), for Arcade, Dreamcast, and PC
    • Contains the same lines as Densha de Go! 2 Kōsoku-hen Arcade version, as well as Ōu Main Line, Tazawako Line, Tōkaidō Main Line (JR Kobe Line) and Yamanote Line.
    • The strictness of the previous versions was somewhat relaxed (e.g. by giving more points to some routes while taking away less points for delays).
  • Densha de Go! 64 (電車でGO!64 (Go by Train 64)), for Nintendo 64,
    • Variation of Densha de Go! 2 Kōsoku-hen 3000-bandai for Nintendo 64 console which adds 'Beginner Mode', and uses the 'Voice Recognition Unit'.
  • Densha de Go! Professional (電車でGO!プロフェッショナル), for PS1 and PC
    • Same lines as Densha de Go! and Densha de Go! 2 Kōsoku-hen, as well as some Kantō area portions of the Tōkaidō Line
    • Reduced some of the strictness of the previous games through a number of features, including the addition of a panel at left which allowed the user to see a map of the upcoming track segment, including showing speed limits, which greatly reduced the required amount of track memorization, and allowed the player more time to react. The overall reduction of strictness in the game reflected Taito's shift in emphasis from arcade to home-play versions as time went on.
  • Densha de Go! Nagoya Railroad (電車でGO!名古屋鐵道編), for PS1 and PC
    • Featured railways belonging to the Nagoya Meitetsu private railway company.
    • Coverage: Meitetsu Nagoya Line, Meitetsu Inuyama Line, Meitetsu Minomachi Line and Meitetsu Monkey Park Monorail Line.
    • This was the first version to feature a monorail.
    • This version also featured a Meitetsu hybrid light rail route which ran both on regular train lines and as a sort of urban tram on special lanes in city streets. Part of the gameplay of this required the user to stop for regular traffic signals and avoid car traffic. This was the Densha de Go player's first opportunity to drive a vehicle much lighter (and thus shorter stopping distance) than standard trains.
    • In this version, the driver must sound the horn before beginning to accelerate out of a station. This is unique to this title.
    • The gameplay, physics, and strictness of this version were all somewhat relaxed compared to previous versions.
  • Densha de Go! 3 Tsūkin-hen (電車でGO!3 通勤編), for Arcade and PS2
    • Coverage Sasaguri Line, Kagoshima Main Line, Sanyō Main Line (JR Kobe Line), San'in Main Line, Chūō Main Line, and Chūō-Sōbu Line.
    • Was the first version to use a new, much improved 3D graphics engine with different GUI, better models and textures, and more realistic depiction of truck features, including signaling and game world overall. This engine however was not used in subsequent titles. This gives this title a rather distinct look compared to other titles.
    • While previous versions of the game allowed for the same route to be run during day or night, this was the first version in which the user could see the time of day dynamically changing as the ride progressed.
    • The overall feel of this title is unique for the series. Timetable restrictions, for example, are fairly relaxed and the user had significantly more choices as to difficulty settings compared to before - there are in fact 3 distinct gameplay modes.
  • Densha de Go! 3 Tsūkin-hen Daiya Kaisei (電車でGO!3 通勤編 ダイヤ改正), for Arcade and PC
    • Basically the same as Densha de Go! 3 Tsūkin-hen but with a slightly different title.
  • Densha de Go! Professional 2 (電車でGO!プロフェッショナル2), for PS2 and PC
    • Despite what the title may imply, this title both appeared after the above versions of the game and was in many ways completely radical and new, including featuring a fairly updated graphics engine.
    • Coverage included the Shōnan-Shinjuku Line, Tsurumi Line, Kosei Line, Seto-Ōhashi Line, Nagasaki Main Line and Sasebo Line.
    • Unique elements to this game included the crossing of the Seto-Ōhashi bridge, a trip which involves the changing of the driver and the coupling and de-coupling of the train.
  • Densha de Go! Shinkansen Sanyō Shinkansen-hen (電車でGO!新幹線 山陽新幹線編), for PS2, PC, and Wii. Densha de Go! Shinkansen EX was released for Wii on March 1, 2007 in Japan.
    • Coverage included the Sanyō Shinkansen and Hakata Minami Line
    • Again, this version featured a significantly different graphics engine.
    • Innovations included graphic interludes which showed routine passenger activities and the optional ability to see both the train from the outside and see a detailed, 3-dimensional cab view from the inside.
    • Breaking the trend to this point, this title demanded more exact driving by the user - often as little as half a second to correctly respond to speed limit change indications.
    • Despite the intrinsic appeal of being able to drive a train at over 300 km/h, this version suffers from somewhat repetitive gameplay, as the Sanyo shinkansen consists of a fairly monotonous series of tunnels and viaducts.
    • Also available as Densha de Go! Shinkansen EX Sanyō Shinkansen-hen (電車でGO!新幹線EX 山陽新幹線編), for Wii.
  • Densha de Go! Ryojōhen (電車でGO!旅情編), for Arcade, PS2, and PC
    • This version focused on trams and light rail
    • Coverage Iyotetsu Matsuyama City Line, Enoden Line, Randen Arashiyama Main Line, Randen Kitano Line, Hakodate City Tram Line Route 5 and 2.
    • While apparently sharing much of the same graphics engine with Densha de Go Shinkansen, the user interface of this version was on the other hand quite different, taking a significantly gentler approach.
    • Trams could be viewed externally and also in a cab view.
    • In this version, the player is also responsible for making station announcements and opening the door on the correct side.
    • Due the overall gentler nature of this game, it is hard to get a harsh game over message here as it was usual in early Densha de Go versions. Continues are plentiful and, while timetables exist, they can be stifled completely or simply looked at generally for much of the basic play. That said, unlocking some tram variants requires accurate completion of some scheduled routes.
    • There is significant extra multimedia content in the game.
  • Train Simulator + Densha de Go! Tōkyō Kyūkō-hen, for PS2
    • Tōkyū Tōyoko Line, Tōkyū Den-en-toshi Line, and Tōkyū Ōimachi Line
    • This is video based, but uses a version of the Densha de Go gameplay user interface.
  • Mobile Train Simulator + Densha de Go! Tōkyō Kyūkō-hen, for PSP
    • Basically the same as the PS2 version, but optimized for the PSP
  • Densha de Go! Final (電車でGO!FINAL), for PS2 and PC
    • Coverage: (the complete) Yamanote Line, (Rapid) Chūō Line, (the complete) Osaka Loop Line, and (much of the) Tōkaidō Main Line (specifically, the JR Kyoto Line and JR Kobe Line). The (Rapid) Chūō Line as modeled represents the period during which the tracks west of Mitaka were undergoing substantial engineering work connected to the eventual (and now completed) track elevation project.
    • At first glance, features more arcade-like gameplay, due to its system of chained points; despite of that the gameplay is relaxed.
    • Features a large number of trains and the most advanced & detailed graphics of the series (although many textures look artificial and undersaturated).
    • Trains can be seen from external views, but there are again no internal cabs.
    • Gameplay innovations include conductor mode where the player acts as station announcer and door opener rather than driver. This requires the user to have memorized (or have readily available) a list of the stations.
    • There appears to be relatively little time and intra-station compression in this game - distances are more prototypical. Furthermore, scheduled routes and timetables are more prototypical.
  • Densha de Go! Pocket Yamanote-sen-sen, for PSP, Yamanote Line, Densha de Go! Pocket Chūō-sen-hen, for PSP, Chūō Main Line (Tokyo Station to Takao), Densha de Go! Pocket Ōsaka-kanjō-sen-hen, for PSP, Osaka Loop Line, Densha de GO! Pocket Tōkaidō-sen-hen, for PSP, Tōkaidō Main Line (JR Kyoto Line and JR Kobe Line).
    • These Pocket versions are basically the ports of the Densha de Go Final to the PSP handheld console containing corresponding lines.
  • Densha de Go! Special Version—Revived! Showa Yamanote Line, for Nintendo DS (July 22, 2010). Covers the Yamanote Line's historical rolling stock through present along with several other tacked-on trains and lines.
  • Card no Renketsu Densha de Go! (2011) It was an arcade game released only in Japan that can be playable through collectible cards, they are inserted in the machine and unlock a train, each card has a different train.
  • Densha de Go! (2018) A new arcade game made with Unreal Engine was released in Japan, as a reboot of the series with more realistic graphics, a new and bigger cabinet with three screens giving a panoramic aspect.
  • Densha de Go! Plug & Play - This is essentially the Densha de Go! Final game software repackaged as a self-contained game within the controller hardware. Players can simply plug the controller into the TV via HDMI and play without owning a console. Released in February 2018, the graphics and in-game scenery is 14 years old, depicting the routes and rolling stock as it were in the early 2000s when the original game was made.

Other versions:

  • Railfan (contains Densha de Go! mode), for PS3
    • Similar to the Tokyu railroad title described above, this is a video-based game that uses the Densha de Go gameplay user interface.
    • Chūō Main Line, KeihanMain Line, Keihan Ōtō Line and Chicago 'L'Brown Line.
  • Mobile games (i-mode & EZ WEB & Vodafone Live!)
    • Some lines from above consoles, as well as Hokuriku Main Line, Hakodate Main Line, KeikyūMain Line, Keikyū Airport Line and Chicago 'L' Brown Line.
  • Handheld electronic games, some lines from above consoles. Included LCD versions which embodied the spirit of the Densha de Go series, if nothing else.
  • Simple 1500 series and Simple 2000 series, some lines from above consoles.

Parodies[edit]

A doujin manga and game series, Densha de D, is a parody crossover of the series in combination with the auto racing-based franchise Initial D; it is popularly associated with a meme regarding 'multi-track drifting'.[7][8]

References[edit]

  1. ^ abHumphries, Matthew (February 8, 2016). 'Taito has created the ultimate train driving arcade cabinet'. Geek.com. Retrieved 21 April 2018.
  2. ^http://www.4gamer.net/games/351/G035198/20160808009//
  3. ^http://www.famitsu.com/news/201608/08112900.html/
  4. ^http://kotaku.com/japan-still-makes-the-best-train-games-1785015249/
  5. ^http://www.square-enix.co.jp/densya/
  6. ^Johnston, Chris (May 18, 1998). 'Sony Awards Top PlayStation Games'. GameSpot. Archived from the original on March 8, 2000.
  7. ^'Here are my highlights from the European Speedrunner Assembly'. Destructoid. Retrieved 2019-04-28.
  8. ^'Trolley Problem Memes Present New Dilemma With Multi-Track Drifting'. The Daily Dot. 2017-02-13. Retrieved 2019-04-28.

External links[edit]

  • Official website for Densha de Go! Special Version -- Revived! Showa Yamanote Line (Nintendo DS)(in Japanese)
  • Official website for Densha de Go!(in Japanese)
  • Official website for Densha de Go! Android / iOS game(in Japanese)
  • Official website of the game series, as provided by Internet Archive(in Japanese)
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Densha_de_Go!&oldid=909497060'
Game: Densha de GO! Pocket Yamanote-sen Hen
Developer: Taito

Densha De Go Pc


Publisher: Taito
Release Date: September 29, 2005
Genre: Simulation
System: PSP
My Score: 7.5/10
I am sure many of you have heard of the Densha de Go (meaning 'Let's go by train' in Japanglish) series, and I have even sold Densha de Go controllers to some of you. Densha de Go started off as a arcade train simulator which was more on the arcade side (because it was originally released in arcades) and less on the simulation part. As time went on, the series became more technical and alienated a lot of fans. The fan base went from casual gamers to train enthusiasts. I am no train enthusiast, but I do have a small place in my heart for the public transportation system in Japan. Yeah, I know, pathetic. There were two PSP releases of Densha de Go which were released at the same time. The Yamanote version and the Tokaido version. Christmas of 2005, a friend of mine gave me a copy of the Yamanote version because she knew I was particularly fond of the Yamanote line since I lived near the Gotanda station at the time.
While the Densha de Go series covers a wide variety of train lines all over Japan, this review is for Japan Railways' (JR) Yamanote line in Tokyo. This game is just the Yamanote section of the PS2 masterpiece, Densha de Go FINAL. With 3.5 million riders per DAY, the Yamanote line is the most widely-used line in Japan since 1885. It is a 29-station loop line in central Tokyo. You can sit in this train from dusk til dawn and just go in circles. Each station also has a unique melody that plays before the doors close. They sell CDs of these very melodies in Japan. They also have keychains that play these melodies, and I am guilty of owning a few of them. I was also almost tempted to get the alarm clock whose buzzers are Yamanote melodies. Yes, again, pathetic, I know. Anyway, let's get to the game.
There are two portions of the game. Driver and Conductor. In both parts of the game you are given 'hit points' or a 'health bar'. When this bar fully depletes, the game is over. The 'health bar' sections are in the shape of human silhouettes which are supposed to be passengers. The passengers determine whether or not you are worthy of piloting a JR EAST train, which is one of the most coveted jobs in transportation.
In the driver portion of the game, you guessed it, you are the driver of the train. While getting the train rolling is pretty easy, keeping the train under the speed limit on hilly areas can be tricky, especially since checkpoints are closer together in these areas. If you pass a checkpoint going too fast or too slow, points will be dedutcted. The real challenge of the driver portion is stopping the nose of the train within the 1 meter area at the end of the platform so that all doors are lined up with the markings on the platform. As you go further in the game, this area becomes smaller. If you go beyond the limit, hit points are deducted. If you stop too early, then inch your way up to the line, more points are deducted. If you brake too suddenly, there is an animation of the passengers falling over and you guessed it, points will be deducted if this happens. Sometimes I'll do this purposefully for gits and shiggles.
You are given objectives, which may not seem to have a point at first, but after you spend time with the game, you realize that it is to hone different skill sets needed to master the game. For example, you'll be asked to pilot the train from Osaki station to Ueno station during morning rush hour on a sunny day. This stretch of track is fairly flat with limited hills and sharp turns. As you progress in the game, the weather and time of day changes. Not only that, but the passenger loads change. So the more empty the train is, the lighter it is, the more easier it is to stop within the limit. The most difficult would be a full load on a rainy day as the tracks are slippery and the train is heavier. The western span of the line is more hilly and has more turns which require you to concentrate of regulating the speed of the train. Each time you depart a station, you are told by a percentage how full the train is. After arriving at each station the game gives you a total of your hits and misses as well as calculates points earned for being on time, having no misses, etc.
In the conductor portion of the game you are the guy in the 'caboose' Your job is to announce the next station and to open and close the doors within a window of time. Open the doors too early or too late, points will be deducted. Points are also deducted for announcing the wrong station. Each time you depart a station, there is a list of stations (written in kanji) and you have to select the right station within 5 seconds. Either you memorize all 29 stations in order, or you can just cheat and have a list in front of you. The conductor portion of the game is pretty boring as there is nothing to do other than announce the next train and open and close the doors. In between the stations you have to wait the actual time it gets from one station to the next. So for 1 to 3 minutes, you are just watching the train go with absolutely no control over it whatsoever. Finish the conductor portion (which is very short) just to get the final unlocks of the game.
Each time you finish an objective, you unlock treasures of the game. You can unlock previous model trains, real-life videos of the Yamanote Line in action, as call signs for ad-hoc play. Yes, the game does have an ad hoc feature. You can be the driver and your friend can be the conductor. You can even design a custom business card to swap with other gamers who share your love of trains and train games.
There will be a 30th station added to the Yamanote Line within the next few years and it would be cool of there was some sort of DLC to add that station, but since the game was released before the PSN existed, any chance of DLC is highly unlikely. Bummer.
The verdict: 7.5/10
Accuracy of sounds (especially announcers and the infamous JR melodies), station platform layouts, and atmosphere earn this game points, as well as a great challenge on higher levels. The monotony and pop-up graphics earn the game negative points. The game is really designed for train otakus, so for someone with no interest in Japanese trains will find this game boring, extremely boring. For those of you who have an interest in Japanese trains or have great memories of a summer spent in Tokyo, this game may be great for you. The game is rare, even in Japan, so expect to pay upwards of 60 dollars for a used copy in Japan, but probably cheaper on ebay since they are not sought-after by westerners.
My copy, no emulation or pirated stuff;
The actual train:
The fore mentioned alarm clock!

Densha De Go 64


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