How To Install Metamod Tf2 Spy

  1. How To Install Tf2 Animations
  2. How To Install Metamod Tf2 Spy 2
  3. How To Install Metamod Tf2 Spy
  4. How To Install Tf2 Maps
  5. How To Install Tf2 Hitsound

How to set up a Team Fortress 2 dedicated server on Ubuntu. To run we are ready to install the Team Fortress 2 server. To install SourceMod on top of Metamod. Install Steam login. But has been tested on ctf_2fort and other TF2 Default maps) Rate. Bots dont function on mvm trust me only engy spy and maybe medics work. Mar 18, 2017  Bots (Classic) From Team Fortress Wiki. 8 = Spy, 9 = Engineer, or 10 = Random If a class is not. This step will show you how to install AMX MOD X and two pugins. Also, I was trying to download Metamod.

You 'n me!
The Scout preparing for a duel

MGEMod, short for My Gaming Edge (stylized as MGE), is a Team Fortress 2 gameplay mod. Players play this game mode primarily to improve their deathmatching skill by repeatedly playing other players in a 1 vs 1 match. The mod is a Sourcemod plugin created by Lange based on other dueling mods like Ammomod, kAmmomod, and DuelArena. The mge_training maps were created by CB and swaty.

Gameplay

The goal of MGE is to simulate a one on one deathmatch scenario. Two players are spawned in an arena, which is usually an important area of a competitive map (such as the spire on Badlands or the chokepoint on Granary). The first player to reach 20 points wins. Points are earned whenever a kill is confirmed, whether by fragging or suicide. In specialized arenas, players can choose custom made maps (such as Endif and Ammomod). In these types of matches, the first player to reach 5 kills wins. These maps are made to situate an extended encounter with an enemy. Endif was created for the purposes of practicing air shots, whereas Ammomod allowed players to spawn with infinite loaded ammo, and in some cases, increased amounts of HP for prolonged combat situations.

Entering an arena can be achieved by typing '!add' into the chat and making a selection with a pop-up menu. You may also exit an arena by choosing another map !add or typing !remove respectively. If no one is queued at an arena, the player will wait in the map selected until a second player joins. When a score of 20 is reached, the counter will reset back to 0-0 with the players to clash again. If a third person were to queue to the map, they are forced to wait until the round ends where the loser will sequentially change places with the person waiting.

Different arenas have different class restrictions, but the only classes allowed for general play are the Soldier, Demoman, Scout, and Sniper. Many servers running MGE Mod feature MikeJS’s ELO rating system. Players start with 1,600 points with a change of rating depending on whether they win or lose.

The mod was updated to version 2.0.0 on April 15th 2013, the update consisted mainly of bugfixes and 2v2 arenas were introduced as well. The advanced stats feature was removed in this version to improve performance and reduce server load.

How To Install Tf2 Animations

Commands

The mod has a variety of commands, they can be used through the chat, whether by prefixing any given command with ! (ex !add 5) which shows the command in chat or prefixing it with / (ex /add 5) which doesn't display the command in chat.

  • add OR mgemod[arena number/arena name] - Show the menu of arenas [or directly join an arena]
  • remove - Leave your current arena or queue.
  • top5 - Display the top 5 rated players.
  • hud OR hidehud - Toggle the display of the text hud overlay.
  • rank OR stats[player name] - View your rank [or view another player's rank]
  • first - Join the first available arena.
  • handicap[number] - Reduce your maximum health to a given number, to give a lower skilled opponent a fairer fight. Use 'handicap off' to disable.

Arenas

MGE Mod features three arena types:

  • Default: Both players spawn with normal health values or slightly overhealed and are able to fight normally as they would in a real game.
  • Ammomod: Both players spawn with multiples of their normal health, allowing for extended practice between kills/deaths.
  • Directs/No Splash: Only direct hits with projectiles will deal damage. Missed shots will not register on the map, preventing splash damage.

The arenas that are included are:

  • Granary Middle
  • Granary Last
  • Badlands Middle
  • Badlands Spire
  • Viaduct Middle
  • Waste Middle
  • Gullywash Middle
  • Snakewater Middle
  • Gravel Pit C
  • Process Mid
  • Trainyard
  • Turris, a form of King of the Hill, with a single spire in an open arena containing a point.
  • Endif, a popular mode from the game QuakeWorld. Players try to pop each other into the air using explosives and then hit them with a direct air shot. Any direct hit results in a kill, but the hit only counts if the player is above a specific height. The minimum height is delineated by a red line around the arena. This mode features unlimited ammo and no reloading.
  • BBall, a map where each player tries to take the Intelligence and bring it into the opposing player's 'basketball hoop'. This can only be achieved by rocket jumping, sticky jumping, or using the Force-A-Nature. Health and ammo are only regenerated after a successful dunk, rather than after a kill. Although, Soldier is a common class restriction to this map, servers in the past have been known to allow for Scout and Demoman usage.
  • Ammomod, an arena in which unlimited ammo with no reloading is awarded to both players. The arena is circular and features an extended amount of health, allowing for extended engagements.
  • Ammomod [MGE], uses the same arena as Ammomod, but you are limited to your Max Hit Points and the winner is determined by the first player to obtain 20 frags.
  • No Splash, a circular combat arena where players may only deal damage directly from projectile contact. Soldier and Demoman are the only allowed classes. The winner is determined by the first player to obtain 3 frags.

Videos


How To Install Metamod Tf2 Spy

External links


Team Fortress 2 community modifications
Arena: Respawn·Advanced Weaponiser·Basketball·Balloon Race·Bombermod·Class Warfare·Crabmod·Custom Weapons·Dodgeball·Death Run·FortWars·Freak Fortress 2·Freeze Tag·The Hunted·The Hidden·Jailbreak·MGE Mod·Parkour Fortress·PropHunt·Randomizer·Smash Bros.·Stop that Tank!·Surfing·Team Fortress 2 Classic·TF2Ware·TF2 x10·TF2Tightrope·Ultiduo·VS Saxton Hale Mode·War3Mod·Zombie Fortress·Zombie Survival
Retrieved from 'https://wiki.teamfortress.com/w/index.php?title=MGE_Mod&oldid=2445308'

No bots are included with Team Fortress Classic; however 3rd party bot plugins are available. The following section lists the most popular bots available with a list of strengths and weaknesses, and a list of commands.

The following represent popular bots:

  • FoxBot
  • Oddbot
  • HPBbot
  • ABot
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  • 1Foxbot

Foxbot

Foxbot Behavior

  • Foxbot was devised by Tom 'RedFox' Simpson then it was taken over by Zybby until 2010. FoxBot can be downloaded from this link. FoxBot v0.78 + FoxBot v0.791 ZIP
  • Foxbot relies on a system of navigation controls, called waypoints, specific to each map. 523 waypoints, for nearly as many maps, come with the installation of FoxBot. 500+ Foxbot Waypoints package
  • Foxbot is still being updated (last update was August 2018). FoxBot Github
  • Foxbots offer the following traits:
  • Variable Skill
  • Chat personalities available (aggressive, sarcastic, humorous, etc.)
  • Attempt to report location of dropped flags
  • Bots will change classes if they are doing poorly against a particular threat
  • If playing as civilian class, will attempt to stay near allies

Foxbot has been developed by:

  • Tom 'RedFox' Simpson
  • Jordan Aka FURY
  • Jeremy Aka DrEvil
  • Paul Aka GoaT_RopeR
  • Grubber
  • Yuraj
  • Richard Aka Zybby

Special thanks to:

  • Ryan 'RoboCop' Hunter
  • Safety1st
  • Arkshine
  • Globoss
  • pizzahut
Spy

Foxbot Commands

For Foxbot to work properly, a map with a proper waypoint must be used. Foxbot's installation provides waypoints for 527 maps, including all Team Fortress Classic standard maps and deathmatch maps from Half-life.

Command Description
addbotThis command will create one bot.
Syntax
addbot [<team>] [<class>] [<name>] [<skill>]
Parameters
<team>
Specifies the team to which the bot will be assigned. If omitted, bot will be assigned a random team.
team can be 1 = blue, 2 = red, 3 = yellow, or 4 = green.
<class>
The classname of the class can be 1 = Scout, 2 = Sniper, 3 = Soldier, 4 = Demoman, 5 = Medic, 6 = HWGuy, 7 = Pyro, 8 = Spy, 9 = Engineer, or 10 = Random
If a class is not specified, the bot will be able to change class whenever it wants to/needs to
<name>
Specifies the name to assign the bot.
<skill>
Sets the skill level for the bot. Skill can be 1 being best to 5 being worst.
Example
botadd 1 3 TFC_bot 1 will spawn a Soldier named TFC_bot with a high skill level.
botskill_upperSets the best possible skill level to be randomly assigned to bots that join the game automatically.
Syntax
botskill_upper <level>
Parameters
<level>
Ranges from 1 being best to 5 being worst. Default is 1 (highest).
Example
botskill_upper 2 will set all bots that join the game to no higher than a skill level of 2.
botskill_lowerSets the worst possible skill level to be randomly assigned to bots that join the game automatically.
Syntax
botskill_lower <level>
Parameters
<level>
Ranges from 1 being best to 5 being worst. Default is 3 (medium).
Example
botskill_lower 4 will set all bots that join the game to no lower than a skill level of 4.
bot_skill_1_aimThis command will affect the accuracy of all bots that have a skill of 1 (highest skill level) in the game or that join the game.
Syntax
bot_skill_1_aim <level>
Parameters
<level>
The level can range from 0, bots of skill 1 will have the best accuracy possible, to 200, bots of skill 1 will have the worst accuracy possible. Default is 30.
Example
bot_skill_1_aim 10 will set all bots with a skill level of 1 to have moderately accurate aiming.
bot_aim_per_skillThis command will affect the accuracy of all bots that have a skill between 2 and 5 in the game or that join the game. It sets the difference in inaccuracy between one bot skill level and the next.
Syntax
bot_aim_per_skill <level>
Parameters
<level>
Ranges from 5 to 50. For example, if you set it to 20 and bots of skill level 1 have an inaccuracy of 30 then a bot of skill 2 will have an inaccuracy of 50, and a bot of skill level 3 will have an inaccuracy of 70. Default is 10.
Example
bot_aim_per_skill 20 will set the skill of bots of skill between 2 and 5 to be incrementally 20 higher than what skill level of bot_skill_1_aim is set at.
bot_chatThis command lets you influence how often the bots 'trash talk'.
Syntax
bot_chat <number>
Parameters
<number>
Ranges from 0, meaning none at all, to 1000, being very frequently. Default is 100.
Example
bot_chat 950 will make all bots 'trash talk' quite often.
min_botsIf nonzero, a minimum number of bots is maintained.
Syntax
min_bots <number>
Parameters
<number>
Ranges from 0 to 32. Sets the minimum number of bots on the server. -1 disables this command. Default is 12.
Example
min_bots 10 will ensure there are at least 10 bots on the server.
max_botsIf nonzero, a maximum number of bots is maintained.
Syntax
max_bots <number>
Parameters
<number>
Ranges from 0 to 32. Sets the maximum number of bots on the server. -1 disables this command. Default is 20.
Example
max_bots 15 will ensure there are no more than 15 bots on the server.
bot_total_variesSets the number of bots on the server to fluctuate from min_bots to max_bots randomly. This simulates players on an Internet public server. If zero, command is disabled.
Syntax
bot_total_varies <number>
Parameters
<number>
Ranges from 0 to 3. The higher you set it the more often the numbers of bots playing will change. 0 disables this command. Default is 2.
Example
bot_total_varies 3 cause the number of bots to fluctuate between the min_bots and max_bots number somewhat frequently.
bot_team_balanceThis command will allow bots to automatically switch when teams become uneven. If disabled, bots will attempt to decide for themselves if and when they balance the teams out.
Syntax
bot_team_balance <number>
Parameters
<number>
Either 1 or 0. Default is 0 (disabled).
Example
bot_team_balance 1 allow bots to automatically switch teams if they become uneven.
bot_bot_balanceThis command will attempt to maintain an even bot to human ratio between the teams. There may be bugs associated with this command. If disabled, bots will attempt to decide for themselves if and when they balance the teams out.
Syntax
bot_bot_balance <number>
Parameters
<number>
Either 1 or 0. Default is 0 (disabled).
Example
bot_bot_balance 1 allow bots to automatically switch teams to maintain an even human to bot ratio.
pauseThe delay in seconds before bots join a game.
Syntax
pause <number>
Parameters
<number>
Ranges from 0 to 100. Default is 2.
Example
pause 25 will cause added bots after waiting 25 seconds.
bot_create_intervalTime(measured in seconds) between auto-creating one bot and the next. Note: On slower machines and/or old versions of TFC setting this to 1 or 2 might (or might not) cause your server to crash (caused by a Half-Life bug).Setting this to 3 will be safe if settings 1 or 2 cause any instability.
Syntax
bot_create_interval <number>
Parameters
<number>
Ranges between 1 and 8. Default is 2.
Example
bot_create_interval 3 will force a 3 second wait between the creation of each bot.
bot_xmasDetermines whether the bots will celebrate Christmas/birthday mode.
Syntax
bot_xmas <on/off>
Parameters
<on/off>
Either on or off. Default is off.
Example
bot_xmas on will allow bots to celebrate Christmas/birthday mode
bot_allow_moodsIf enabled, any bots created will be given random personality traits and/or moods. If disabled, all the bots to have the same personality profile.
Syntax
bot_allow_moods <number>
Parameters
<number>
Either 1 or 0. Default is 1 (enabled).
Example
bot_allow_moods 1 will allow bots to have random personality traits.
bot_allow_humorIf enabled, bots are allowed to go crazy occasionally and do daft stuff such as using melee weapons only, or go looking for walls to graffiti.
Syntax
bot_allow_humor <number>
Parameters
<number>
Either 1 or 0. Default is 1 (enabled).
Example
bot_allow_humor 1 will allow bots to act randomly.
defensive_chatterIf enabled, bots will announce defense related messages.
Syntax
defensive_chatter <number>
Parameters
<number>
Either 1 or 0. Default is 1 (enabled).
Example
defensive_chatter 1 will allow bots to utilize defensive related chatter.
offensive_chatterIf enabled, bots will announce offense related messages.
Syntax
offensive_chatter <number>
Parameters
<number>
Either 1 or 0. Default is 1 (enabled).
Example
offensive_chatter 1 will allow bots to utilize offensive related chatter.
bot_can_use_teleporterIf enabled, bots will use Teleporters, if appropriate.
Syntax
bot_can_use_teleporter <on/off>
Parameters
<on/off>
Either on or off. Default is on.
Example
bot_can_use_teleporter on will allow bots to use Teleporters.
bot_can_build_teleporterIf enabled, bots will attempt to build Teleporters, if appropriate.
Syntax
bot_can_build_teleporter <on/off>
Parameters
<on/off>
Either on or off. Default is on.
Example
bot_can_build_teleporter on will allow bots to construct Teleporters.
bot_use_grenadesIf enabled, bots use grenades at appropriate times.
Syntax
bot_use_grenades <number>
Parameters
<number>
Ranges from 0 to 2. Default is 2.
0 = No grenade usage at all.
1 = Concussion jumping is allowed.
2 = The bots can use all grenades freely.
Example
bot_use_grenades 1 will allow bots to use grenades only for concussion jumping.
botdontshootSets whether or not the bots will shoot. When enabled, bots will run past each other without shooting.
Syntax
botdontshoot <number>
Parameters
<number>
Any number is accepted. Default state is DISABLED.
0 = DISABLED > Bots shoot.
Any other integer = ENABLED > Bots don't shoot.
Example
botdontshoot 1 will force the bots not to shoot.
bot_infoShows foxbot information: foxbot variables, foxbot info, & foxbot version.
Syntax
bot_info
Parameters
none
Example
bot_info will display foxbot variables, foxbot info, and foxbot version.
botcamThe botcam allows you to see through the eyes of the bot showing what it sees and targets. It also reveals debug information about the bot.
Syntax
botcam <botname>
Parameters
<botname>
botname is the name of the bot you wish to see.
Example
botcam TFC_bot will let you see what TFC_bot is looking at.
spectate_debugThis command only works on listen servers, and was created mainly for development use. When the (spectating) host player gets near to a bot some information will appear about the bot and the waypoints it is interested in.
Syntax
spectate_debug <number>
Parameters
<number>
Ranges from 0 to 3.
0 = off,
1 = show the bots job buffer(what it's thinking about),
2 = show any blacklisted jobs(any jobs it is temporarily ignoring),
3 = show some of the bots navigation info.
Example
spectate_debug 1 will show what waypoints the bot is thinking about.
kickKicks a bot.
Syntax
kick <botname>
Parameters
<botname>
botname is the name of the bot you wish to see.
Example
kick TFC_bot will kick TFC_bot from the server.
kickallKicks all bots.
Syntax
kickall
Parameters
none
Example
kickall will kick all bots from the server.

Foxbot Changelog

Version 0.791August-07-2018Updated by RoboCop

- Removed unwanted tchar.h dependancies that are no longer required - Thanks to Globoss

- Linux build should now work for Assault and Capture Point maps due to syntax error fixed - Thanks to Globoss

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- Fixed Write Strings and compile time for version.cpp that fails on GCC 6+

- Fixed extdll.h that appears to fail to compile on GCC 6+ for #ifndef min and max

- Added optimisation for faster float point for Win32 build

- Linux build optimised for floating-point arithmetic and tuned for newer arch

- bot_job_think.cpp should be fairly adjusted for the bots to choose their paths and tasks wisely

- h_export.cpp Linux 'h_Library' can now detect both old and new TFC server build (tfc.so or tfc_i386.so)

- Added teleport waypoints for baconbowl_r, chimkey_l and siege

- Added more map configs for rats maps, plus turkeyburgers2002, fishburgers and donutburgers to spawn 1 Sniper per 4 teams

- Enhanced the map configs for the Assault & Defend maps, rock2 and flagrun to spawn the recommended bot classes for each team

- Enhanced the hunted waypoints to prevent the Red team and the Hunted wondering back and forth in entrance tunnel

- Added some more defensive waypoints for avanti, casbah, flagrun, chimkey_l and warpath

- Added some important conc/rocket jump waypoints for the stock maps, palermo, ksour, cornfield, baconbowl_r and sandbowl_r2

- Reduced the risk of bots invading enemy spawns for the stock maps, chimkey_l, tf2fort and ksour

- Reduced excessive waypoint and pathwaypoint quantity for rats, rats2 and rats3, rats_cmd, palermo and baconbowl_r

- Removed non recommended waypoints for Dustbowl that includes sentry that are not suitable for defending CP3

- Fixed the waypoint problems for 55, openfire_lowgrens, xpress2k4, destroy_l, phantom, shutdown2, sandbowl_r2 and tf2fort

- Added new waypoints for bases2k3, momentum_l, mortality_l and hellion

Known bugs:-

>> botdontmove, bot_chat, bot_bot_balance and bot_team_balance cvars may not be 100% operational

>> FoxBot appears to crash sometimes on Windows Listenservers

Version 0.79December-23-2016Updated by RoboCop

- Renamed Win32 binary 'foxbot.dll' as 'foxbot_mm.dll'

- Both builds recompiled and added some FPU compile flag support for SSE2

- Removed further HLDM and Op4 support

- Fixed the 'check if entity is a Dispenser' coding that was mistyped

- Enhanced the Dustbowl waypoints for preventing blue bots from going backwards

- Enhanced the shutdown2 waypoints for preventing bots from spawn camping

- Enhanced the cornfield waypoints for using detpack and more teleports

- Increased bot priority tasks for allowing Engineers to focus more on building

- Removed ammo waypoints located in Nade Bag locations to reduce bots taking grenades to allow humans to obtain them

- Added some important concjump points for certain stock maps plus for palermo, destroy_l and shutdown2

- Added important FoxBot Map and Class Restriction map configs for TFC for like Sniper only maps and hunted

- Added 'foxbot_mm_i686.so' Linux HLDSUpdatetool TFC compatible binary version for legacy support

- Added teleport waypoints for warpath, shutdown2, avanti, schtop, monkey_l, ksour and palermo

- New waypoints for 55, openfire_lowgrens, rats, rats2, rats3, xpress2k4, destroy_l, phantom, rats_cmd and tf2fort

  • baconbowl_r, siege, high_flag, mortality_l, ss_nyx_ectfc, alchimy_l2, bases2k3 and hellion (coming soon!)

>> Known issues - botdontmove and bot_team_balance cvars not operational and experimenting with bot_job_think.cppfor equalising and to balance the bot task priority to act more professional

Version 0.78August-20-2016Updated by RoboCop

- Added 'bot_team_balance' external integer for bot.cpp

- Fixed the unwanted 'const' for the bot global variables that fail for Win32 build

- Drop the '_i386' suffix build name for Linux binary version

- Both builds compiled for SteamPipe using HLSDK v2.3p4 and Metamod v1.21-p37 source codes

- Fixed the 'snprint' script that was used for the older FoxBot cpp files

- Removed non-required entities for TFC that were used from the HPB Template

- Removed support for HLDM, CS, FLF and Op4 from HPB Template to focus support for TFC

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- Fixed code typo error for 'bot_max_inaccuracy' in bot_combat.cpp

How To Install Tf2 Maps

- Linux version optimised as i686 build and fixed Linux binary for TFC SteamPipe Servers

- Both builds optimised for SSE2 code generation

- Fixed '[META] WARNING: Plugin didn't set meta_result: foxbot.dll:engClientCommand()' that appears to be fixed from the newer HLSDK and Metamod kits

- Added a config variable 'botdontmove' to spawn stationary bots for the purpose of minigolf maps

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Retrieved from 'https://wiki.teamfortress.com/w/index.php?title=Bots_(Classic)&oldid=2358061'

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